Showing posts with label planning. Show all posts
Showing posts with label planning. Show all posts

Saturday, July 7, 2018

Game 12 - Planning - RTS

My Game 12 is "Real Time Strategy".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

  • UI
  • Construction/Resource collection ability
  • 3 unit types (to enable RPS) (maybe 4 ->  +worker/collector)
  • Buildings
    • HQ
    • Turrets
    • Unit Generation? (or make this upgrades on the HQ building)
  • AI for Opponent
  • Fog of War?
  • upgrades?

Concepts 

  • Input 
  • 2D Rendering
  • 2D art
  • 2D camera
  • More Advanced UI (This is a RTS)
  • Menu(s)
  • AI

Extra Concepts

  • Audio Playing
  • Audio Effect Creation
  • VFX

Art

  • Units
  • Building
  • Level

Audio

  • Units
    • Move
    • Attack
    • Take Damage
    • Die
  • Buildings
    • Move
    • Attack
    • Take Damage
    • Die

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • Gimp
  • Audacity
  • BFRX or ChipTone

Reference

Wednesday, July 4, 2018

Game 11 - Planning - Western RPG

My Game 11 is "Western RPG".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

I believe that the MVP for an Western RPG game would be to to take the Action Adventure and add some ability systems, and leveling.  World setting/character appearance customization/quest givers, while a big part of the Genre, are going to be skipped for the MVP at this time.

Concepts 

  • Input / Input Method Swapping
  • 3D Rendering
  • 3D art
  • 3D camera
  • Basic UI
  • Extra UI for Ability system stuff.
  • Menu(s)
  • Ability Menu
  • Ability System
  • XP gain system
  • Fighting AI
  • Quest Logic
  • Puzzle Creation

Extra Concepts

  • Audio Playing
  • Audio Effect Creation
  • VFX

Art

  • Player Character
  • Enemy(s)
  • Level Arena
  • Puzzle / Challenge Parts

Audio

  • Hit
  • Die
  • Attack
  • Pickup
  • Enemy Noises
  • Puzzle Solved Sound

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • Gimp
  • Blender
  • Audacity
  • BFRX or ChipTone

Reference

Tuesday, July 3, 2018

Game 10 - Planning - Action Aventure

My Game 10 is "Action Adventure".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

I believe that the MVP for an Action Adventure game would be to to take the 3D platformer and add a puzzle or two.

Concepts 

  • Input / Input Method Swapping
  • 3D Rendering
  • 3D art
  • 3D camera
  • Basic UI
  • Menu(s)
  • Fighting AI
  • Quest Logic
  • Puzzle Creation

Extra Concepts

  • Audio Playing
  • Audio Effect Creation
  • VFX

Art

  • Player Character
  • Enemy(s)
  • Level Arena
  • NPC
  • Puzzle / Challenge Parts

Audio

  • Hit
  • Die
  • Attack
  • Pickup
  • Enemy Noises
  • Puzzle Solved Sound

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • Gimp
  • Blender
  • Audacity
  • BFRX or ChipTone

Reference

  • Game #6 - Movement/platforming/pickup system/etc
  • Game #9 - Lock on target fighting
  • Game #8 - Quest system
  • Game #4 - Puzzle Logic

Saturday, June 30, 2018

Game 9 - Planning - Fighting Game

My Game 9 is "Fighting Game".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

Player character. AI Opponent (2 Player character might be easier).  Related UI/etc.  Arena.  Camera that keeps both Opponents in frame.

Concepts 

  • Input / Input Method Swapping
  • 3D Rendering
  • 3D art
  • 3D camera
  • Basic UI
  • Menu(s)
  • Fighting AI

Extra Concepts

  • Audio Playing
  • Audio Effect Creation
  • VFX

Art

  • Player Character(s)
  • Enemy
  • Level Arena

Audio

  • Hit
  • Die
  • Attack
  • Pickup
  • Enemy Noises

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • Gimp
  • Blender
  • Audacity
  • BFRX or ChipTone

Reference

Tuesday, June 26, 2018

Game 8 - Planning - JRPG

My Game 8 is "JRPG".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

JRPGs are heavy on the story, but for game mechanics (MVP focuses on the needed mechanics), they are basically the menu/turn based combat.  However I would like to use this to work with game state management, so will look at implementing a simple quest, world/town map, & combat state.

Extra Challenge

  • From Alex -> add a Rubber Duck Sound to the game.
If you want to provide me with a challenge, go head and post it in the comments.  If I find that it is reasonable and fits with one of the remaining games, I will take you up on it!.

Concepts 

  • Input / Input Method Swapping
  • 2D Rendering
  • 2D art
  • 2D camera
  • Scene Transitions
  • Persistent Game State
  • Character Stats
  • Basic UI
  • Menu Based Combat System
  • Menu(s)
  • Quest/Dialog System

Extra Concepts

  • Audio Playing
  • Audio Effect Creation
  • VFX

Art

  • Player Character(s)
  • Enemy
  • Inventory Items
  • Level blocks

Audio

  • Hit
  • Die
  • Attack
  • Pickup
  • Enemy Noises

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • Gimp
  • Audacity
  • BFRX or ChipTone

Reference

Sunday, June 24, 2018

Game 7 - Planning - First Person Shooter

My Game 7 is "First Person Shooter".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

The most basic MVP would be a 3D level that can be transversed.  A First Person Camera.  A Goal.  one enemy type. One weapon type. FPS UI. Extras would be weapon swap, ammo/Energy system.

Extra Challenge

I was challenged by Blank Canvas to use the following palette for one of my games.  This was the next up and I think I can make it work. so here we go!
If you want to provide me with a challenge, go head and post it in the comments.  If I find that it is reasonable and fits with one of the remaining games, I will take you up on it!.

Concepts 

  • Input / Input Method Swapping
  • 3D Rendering
  • 3D art
  • 3D Physics / collisions
  • Basic UI
  • Damage
  • Level Over
  • Enemy Spawning (maybe)
  • Basic Enemy AI
  • Menu(s)
  • First Person Camera
  • Light baking

Extra Concepts

  • Audio Playing
  • Audio Effect Creation
  • Weapon Swap
  • Ammo Inventory / Energy

Art

  • Enemy
  • Pickups
  • End Goal
  • Level blocks

Audio

  • Hit
  • Die
  • Attack
  • Pickup
  • Enemy Noises

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • Gimp
  • Blender
  • Audacity
  • BFRX or ChipTone

Reference

  • I will be able to pull a lot from the 3D platformer script wise - at least for menus, UI, level management/etc.
  • Merry Fragmas - Unity Tutorial (I don't think I will be referencing this, but it may be helpful for others)

Wednesday, June 20, 2018

Game 6 - Planning - 3D Platformer

My Game 6 is "3D Platformer".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

The most basic MVP would be a 3D level that can be transversed.  An orbit camera. One Enemy type. End Goal. Maybe some pickups.

Concepts 

  • Input / Input Method Swapping
  • 3D Rendering
  • 3D art
  • 3D Physics / collisions
  • Basic UI
  • Damage
  • Level Over
  • Enemy Spawning (maybe)
  • Basic Enemy AI
  • Menu(s)
  • Camera Follow
  • Orbit Camera
  • Light baking

Extra Concepts

  • Audio Playing
  • Audio Effect Creation

Art

  • Player
  • Enemy
  • Pickups
  • End Goal
  • Level blocks

Audio

  • Hit
  • Die
  • Attack
  • Pickup

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • Gimp
  • Blender
  • Audacity
  • BFRX or ChipTone

Reference

  • Various Unity Orbit Camera scripts
  • 2D platformer (for many concepts, just needs to be switched to 3D)

Sunday, June 17, 2018

Game 5 - Planning - 2D Puzzle Platformer

My Game 5 is "2D Puzzle Platformer".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

The most basic MVP would the 2D Platformer MVP with the addition of 1-2 puzzles to solve.

Concepts 

  • All of 2D Platformer
  • Puzzle Logic

Art

  • All of 2D Platformer
  • Puzzle Parts

Audio

  • All of 2D Platformer
  • Puzzle Sounds

Planned Tools

Reference

Saturday, June 16, 2018

Game 4 - Planning - Color Matching Game

My Game 4 is "Color Matching Game".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

The most basic MVP would a grid that you can swap adjacent tiles.  sets of 3 or more clear. Score and a time/move limit. New tiles fall in from above.

Concepts 

  • Input / Input Method Swapping
  • 2D Rendering
  • 2D art
  • Mouse/Touch Input
  • Basic UI
  • Score
  • Puzzle Logic

Extra Concepts

  • Audio Playing
  • Audio Effect Creation

Art

  • Tiles
  • VFX
  • Swap Inidcation

Audio

  • Tile Clear

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • BFRX or ChipTone
  • Tilemancer
  • GIMP

Reference

  • I didn't find any readily available references for this game when planning

Friday, June 15, 2018

Game 3 - Planning - 2D Platformer

My Game 3 is "2D Platformer".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

The most basic MVP would be a block that can move and Jump (and maybe an attack).  Some platforms.  An enemy. Pits. Level complete. Level failure state. 1 level.

Could add some pickups of some sort.

Concepts 

  • Input / Input Method Swapping
  • 2D Rendering
  • 2D art
  • 2D Physics / collisions
  • Basic UI
  • Damage
  • Level Over
  • Enemy Spawning (maybe)
  • Basic Enemy AI
  • Menu(s)
  • Camera Follow

Extra Concepts

  • Audio Playing
  • Audio Effect Creation

Art

  • Player
  • Enemy
  • Projectile
  • Tilemap for level

Audio

  • Hit
  • Die
  • Attack
  • Pickup

Planned Tools

Reference

Thursday, June 14, 2018

Game 2 - Planning - Top Down Shooter

My Game 2 is "Top Down Shooter".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

The most basic Top Down Shooter would probably be a simple area shooter with spawning enemies.  1 player, 1 weapon, 1 enemy type, Basic Enemy AI.

Extras: Player weapon swap/Cycle

Concepts 

  • Input / Input Method Swapping
  • 2D Rendering
  • 2D art
  • 2D Physics / collisions
  • Basic UI
  • Damage
  • Kill count
  • Level Over
  • Enemy Spawning
  • Basic Enemy AI
  • Menu(s)
  • Camera Follow

Extra Concepts

  • Audio Playing
  • Audio Effect Creation

Art

  • Player
  • Enemy
  • Projectile
  • Area

Audio

  • Hit
  • Die
  • Shoot

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • Gimp
  • Audacity
  • BFRX or ChipTone

Reference

  • My LD39 Game - Artifact Dive
  • Twin-Stick Joystick Controller Script

Monday, June 11, 2018

Game 1 - Planning - Racing Game

My Game 1 is "Racing Game".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

The most basic racing game could be a square with physics moving around the screen with some collision.  I am going to up this slightly and make simple 3D racing game.  One vehicle, one level/course, UI for lap count/speed/lap speed would be the primary items.

Concepts 

  • Input / Input Method Swapping
  • Rendering
  • Physics
  • Basic UI
  • Trigger Event for Lap Counting/Speed/Level Complete
  • Menu(s)

Extra Concepts

  • 3D Rendering
  • 3D Modeling
  • Audio Playing
  • Audio Effect Creation

Art

  • Car/Vehicle
  • Road/Course

Audio

  • Engine Sounds
  • Level/Lap Complete

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • Blender
  • Audacity

Reference