Showing posts with label Game 10. Show all posts
Showing posts with label Game 10. Show all posts

Wednesday, July 4, 2018

Game 10 - Post Mortem - Action Adventure

My Game 10 is "Action Adventure".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

I believe that the MVP for an Action Adventure game would be to to take the 3D platformer and add a puzzle or two.

Results

Took ~2 hours of work to complete. I started with the 3D platformer project, added a door that unlocks when 3 switches are thrown and added a Jump switch trigger.  You can find the game here: https://adroitconceptions.itch.io/12game12weeks-10-action-adventure.


What When Right?

  • Starting with the 3D platformer base project made this a snap.  The modularity and decoupling that was used (delegate patterns/etc) made adding new functionality a snap.

What Lesson(s) Did I learn?

  • Starting with a good foundation and patterns makes adding new functionality a snap.
  • Small Point lights that don't cast shadows can be used to nice effect without a significant performance hit if used appropriately.

What did I take away?

  • Game Dev starts to get really fun after you break through the "Early levels" of taking a lot of work to just get something happening on the screen.

Milestones/Workflow/Tool Usage

  • Copy 3D Platformer project to new folder
  • Create door
  • Create behavior script
  • Create On/Off door gems
  • Create 'Jump' switches
  • Clean up some lighting and colors, so the switches & gems were visible from a ways away

What would I do if I was to work further on this (Expanded from an MVP to a full game)?

  • better art
  • more enemies
  • more/better FXs (both visual and audio)
  • more quests/areas
  • NPCs to interact with
  • More attack choices (was limited by the animations I had available)
  • More movement choices
  • A few abilities to pickup/learn

Tuesday, July 3, 2018

Game 10 - Planning - Action Aventure

My Game 10 is "Action Adventure".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

I believe that the MVP for an Action Adventure game would be to to take the 3D platformer and add a puzzle or two.

Concepts 

  • Input / Input Method Swapping
  • 3D Rendering
  • 3D art
  • 3D camera
  • Basic UI
  • Menu(s)
  • Fighting AI
  • Quest Logic
  • Puzzle Creation

Extra Concepts

  • Audio Playing
  • Audio Effect Creation
  • VFX

Art

  • Player Character
  • Enemy(s)
  • Level Arena
  • NPC
  • Puzzle / Challenge Parts

Audio

  • Hit
  • Die
  • Attack
  • Pickup
  • Enemy Noises
  • Puzzle Solved Sound

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • Gimp
  • Blender
  • Audacity
  • BFRX or ChipTone

Reference

  • Game #6 - Movement/platforming/pickup system/etc
  • Game #9 - Lock on target fighting
  • Game #8 - Quest system
  • Game #4 - Puzzle Logic