My Game 12 is "Real Time Strategy". If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!
MVP
- UI
- Construction/Resource collection ability
- 3 unit types (to enable RPS) (maybe 4 -> +worker/collector)
- Buildings
- HQ
- Turrets
- Unit Generation? (or make this upgrades on the HQ building)
- AI for Opponent
- Fog of War?
- upgrades?
Concepts
- Input
- 2D Rendering
- 2D art
- 2D camera
- More Advanced UI (This is a RTS)
- Menu(s)
- AI
Extra Concepts
- Audio Playing
- Audio Effect Creation
- VFX
Art
- Units
- Building
- Level
Audio
- Units
- Move
- Attack
- Take Damage
- Die
- Buildings
- Move
- Attack
- Take Damage
- Die
Planned Tools
Reference
- RTS Sprite packs (Sci-Fi) (Medieval)
- A* (Pathfinding)
- Tactical Rock, Paper, Scissors
- RTS AI
- Fog of War in Unity
- Top Down Tanks
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