Saturday, July 7, 2018

Game 12 - Planning - RTS

My Game 12 is "Real Time Strategy".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

  • UI
  • Construction/Resource collection ability
  • 3 unit types (to enable RPS) (maybe 4 ->  +worker/collector)
  • Buildings
    • HQ
    • Turrets
    • Unit Generation? (or make this upgrades on the HQ building)
  • AI for Opponent
  • Fog of War?
  • upgrades?

Concepts 

  • Input 
  • 2D Rendering
  • 2D art
  • 2D camera
  • More Advanced UI (This is a RTS)
  • Menu(s)
  • AI

Extra Concepts

  • Audio Playing
  • Audio Effect Creation
  • VFX

Art

  • Units
  • Building
  • Level

Audio

  • Units
    • Move
    • Attack
    • Take Damage
    • Die
  • Buildings
    • Move
    • Attack
    • Take Damage
    • Die

Planned Tools

  • Unity 2017.3
  • Visual Studio Code
  • Gimp
  • Audacity
  • BFRX or ChipTone

Reference

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