My Game 8 is "JRPG". If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!
MVP
JRPGs are heavy on the story, but for game mechanics (MVP focuses on the needed mechanics), they are basically the menu/turn based combat. However I would like to use this to work with game state management, so will look at implementing a simple quest, world/town map, & combat state.Extra Challenge
- From Alex -> add a Rubber Duck Sound to the game.
If you want to provide me with a challenge, go head and post it in the comments. If I find that it is reasonable and fits with one of the remaining games, I will take you up on it!.
Concepts
- Input / Input Method Swapping
- 2D Rendering
- 2D art
- 2D camera
- Scene Transitions
- Persistent Game State
- Character Stats
- Basic UI
- Menu Based Combat System
- Menu(s)
- Quest/Dialog System
Extra Concepts
- Audio Playing
- Audio Effect Creation
- VFX
Art
- Player Character(s)
- Enemy
- Inventory Items
- Level blocks
Audio
- Hit
- Die
- Attack
- Pickup
- Enemy Noises
Planned Tools
Reference
- JRPG Primer (Not Unity Specific)
No comments:
Post a Comment