Wednesday, July 4, 2018

Game 10 - Post Mortem - Action Adventure

My Game 10 is "Action Adventure".  If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!

MVP 

I believe that the MVP for an Action Adventure game would be to to take the 3D platformer and add a puzzle or two.

Results

Took ~2 hours of work to complete. I started with the 3D platformer project, added a door that unlocks when 3 switches are thrown and added a Jump switch trigger.  You can find the game here: https://adroitconceptions.itch.io/12game12weeks-10-action-adventure.


What When Right?

  • Starting with the 3D platformer base project made this a snap.  The modularity and decoupling that was used (delegate patterns/etc) made adding new functionality a snap.

What Lesson(s) Did I learn?

  • Starting with a good foundation and patterns makes adding new functionality a snap.
  • Small Point lights that don't cast shadows can be used to nice effect without a significant performance hit if used appropriately.

What did I take away?

  • Game Dev starts to get really fun after you break through the "Early levels" of taking a lot of work to just get something happening on the screen.

Milestones/Workflow/Tool Usage

  • Copy 3D Platformer project to new folder
  • Create door
  • Create behavior script
  • Create On/Off door gems
  • Create 'Jump' switches
  • Clean up some lighting and colors, so the switches & gems were visible from a ways away

What would I do if I was to work further on this (Expanded from an MVP to a full game)?

  • better art
  • more enemies
  • more/better FXs (both visual and audio)
  • more quests/areas
  • NPCs to interact with
  • More attack choices (was limited by the animations I had available)
  • More movement choices
  • A few abilities to pickup/learn

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