My Game 8 is "JRPG". If you want to join in either with the same Genre or your own, use the tag 12Games12Weeks on Twitter and/or itch.io, I would love to see what you create in this time also!
MVP
Player character. AI Opponent (2 Player character might be easier). Related UI/etc. Arena. Camera that keeps both Opponents in frame.
Results
Took ~5 hours of work to complete. I Build an arena in blender, pulled in my character from the 3D platformer. did some modifications. Got the Camera working.. build the AI and we got a fighting game. You can find it here:
https://adroitconceptions.itch.io/12games12weeks-9-fighting
What When Right?
- Game build up when really quick and smooth... All the experience & code from prior games made this a snap to complete.
What When Wrong?
- A few animation/input bugs that seemed to go away when I created a input blocker once one of the characters lost.
What Lesson(s) Did I learn?
- It doesn't take much to make an AI that looks like it knows what it is doing.
- How to use Gimp to make better textures.
- Math makes cameras even better!
- I discovered UI sprites and fill % methods - really interesting thing to look at if you want to make custom (non-bars) looking UI meters.
What did I take away?
- Good Camera framing really helps play experience.
- If you have 2 items with almost identical scripts.. make a base class with all the shared code and derive the 2 instances off of that - I end up making the same code changes in both the AI and Player script in many locations as I worked out some of the behavior bugs.
Milestones/Workflow/Tool Usage
- Arena Mesh
- Player 1 character
- Camera behavior
- AI behavior (and lots of minor bug fixing)
- Battle UI
- Bout End screen
- Battle Start Count down
- Main Menu
What would I do if I was to work further on this (Expanded from an MVP to a full game)?
- better art
- more enemies
- FXs (both visual and audio)
- more quests/areas
- More arenas
- Muti-round bouts
- Timed bouts
- More attack choices (was limited by the animations I had available)
- I-Frames on the rolls
- Better "you just got hit" animation breaks.
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